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 Stat system rules!

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Artix
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Stat system rules! Empty
PostSubject: Stat system rules!   Stat system rules! EmptySat Apr 30, 2011 11:19 pm



The stat system!

Hello and welcome! I know exactly why you're here, you're here for the same reason everybody else comes here aren't you? You wanna know how you can kick some ass right? Of course you do! But first know this, our stat system for the moment isn't like regular systems, rather than give you stats such as strength, speed, defense, etc, we will be giving you skills to spend your points on. Before we get into that however I guess I should explain how this is going to work...

Well to begin with this system is very loosely based, there is no definite way to determine who you can and cant beat but there's no way a fourth seat would be able to defeat a captain either. Also keep in mind that this system is not yet set in stone, depending on how well it does with you, the members, it may be modified or completely made over. Now the skills you will be allowed may vary from race to race, as a shinigami wouldnt have Hierro and an arrancar or human wouldn't have kido.wouldn't your application you will be given one hundred and thirty points to distribute between your individual stats. Now these stats don't represent a characters power to the T, just because one character has a lower stat than another doesnt neccessarily mean they are weaker in that particular fieldoesn'tt it does mean however is where your characters talents are and which combat type they focus their training on. But, just because they have more points doesn't mean they will win the fight as your ability is determined by the quality of your writing.

The general idea is to have ten in each stat to represent that they have the average generic skill level for everything. This leaves you with thirty points left to decide where your character specialities will be.

The stats in question and their explanations are as follows:

Shinigami and Academy Students:
Quote :
Statistics:
Hakuda / Hand-To-Hand:
-Attack: The first part of this skills determined how well your character can pull of offensive maneuvers in unarmed combat, the damage they are capable of causing, their efficiency rate of fighting without a weapon and any other offensive aspects of using one's body to fight.

-Defense: The second part of this skill determines how well your character can defend without a weapon. It also represents the effectiveness of their defensive techniques.


Strength: Not only does this represent how physically powerful your character is but how much force their reiatsu has and how heavy it is on others. This is useful for both offensive and defencive characters.

Hohō: This is of course essential to determine the speed of techniques such as shunpo but it also governs how agile a character is and gauges the accuracy with which a character can perform certain actions in harrowing situations.


Zanjutsu / Zanpakutō Ability:
-Attack: The first part of this skills determined how well your character can pull of offensive maneuvers, the damage they are capable of causing, their finesse with the weapon in question and any other offensive powers of the weapon.

-Defense: The second part of this skill determines how well your character can defend with their weapon in hand. It also represents the effectiveness of their defensive techniques.


Kidō:
-Hadō: Shinigami this is obvious and covers the offensive spell list known as hado. It governs the spells power, how much strain the spell puts on the user and how much time is needed to cast the spell.

-Bakudō:Shinigami spells of defensive nature known as bakudo. This skill governs for example how strong a binding spell is and how much energy is needed to cast and maintain the spell and how much time is needed to cast it.

Tactics:This final stat determines a character ability to devise strategies for battle while under pressure. It may also represent how analyctic a character is during encounters, for example how well they study their opponents.




Hollow:
Quote :
Statistics:
Hand-To-Hand / Martial Arts:
-Attack: (See shinigami Hakuda/attack)
-Defense: (See shinigami Hakuda/Defense)
Strength: (See shinigami Strength)
Sonido: (See shinigami Hoho)
Natural ability:
-Attack: (This stat determines how effective a hollow is at using it's natural ability offensively)
-Defense: (As with the attack stat, this one decides how well a hollow can use their natural ability to defend themselves)
Hollow Technique:
-Cero/Bala: This determines the raw power behind a cero or a bala and how quickly each can be deployed. It also governs how many bala can be consecutively released in a single burst.
-Hierro/Pesquisa: The more points you have here the tougher your hollows skin will be and the more tuned their ability to sense reiatsu will be.
Tactics:(See shinigami Tactics)


Arrancar:
Quote :
Statistics:
Hand-To-Hand / Martial Arts:
-Attack: (See shinigami Hakuda/attack)
-Defense: (See shinigami Hakuda/Defense)
Strength: (See shinigami Strength)
Sonido: (See shinigami Hoho)
Zanjutsu / Resurrección:
-Attack: (See shinigami zanjutsu/Attack)
-Defense: (See shinigami zanjutsu/Defense)
Arrancar Technique:
-Cero/Bala: This determines the raw power behind a cero or a bala and how quickly each can be deployed. It also governs how many bala can be consecutively released in a single burst.
-Hierro/Pesquisa: The more points you have here the tougher your arrancar's skin will be and the more tuned their ability to sense reiatsu will be.
Tactics:(See shinigami Tactics)


Quincy:
Quote :
Statistics:
Hand-To-Hand / Martial Arts:
-Attack: (See shinigami hakuda/Attack)
-Defense: (See shinigami hakuda/ defense)
Strength: (See shinigami strength)
Hirenkyaku: (See shinigami Hoho)
Spiritual Bow:
-Attack/Reishi Manipulation: The strength of a quincies arrow, how fast it moves and how quickly the reishi can be formed all stem from this stat.
-Accuracy: Exactly as it say's. This stat determines your quincies aim. It also governs how well they can aim in harsh environments or while they are moving.
Quincy Technique:
-Ginto: The higher a quincies ginto stat is the more power is behind their ginto spells, it also means how quickly a quincy can pull of a spell.
-Seele Schneider: Since a seele schneider is commonly used as a makeshift sword this stat measures a quincies destructive and defensive power while wielding such a weapon.
Tactics: (See shinigami tactics)


Human:
Quote :
Statistics:
Hand-To-Hand / Martial Arts:
-Attack: (See shinigami Hakuda/Attack)
-Defense: (See shinigami Hakuda/Defence)
Strength: (See shinigami strength)
Speed: (See shinigami Hoho)
Fullbring / Weapon Handling:
-Attack: (See shinigami zanjustsu/attack)
-Defense: (See shinigami zanjutsu/defence)
Human Technique:
-Spiritual Perception: (See arrancar Pesquisa)
-Durability: (see arrancar Hierro)
Tactics: (see shinigami tactics)


Vizard:
Quote :
Statistics:
Hakuda / Hand-To-Hand:
-Attack: (see shinigami Hakuda/attack)
-Defense: (see shinigami Hakuda/Defence)
Strength: (See shinigami Strength)
Hohō: (See shinigami Hoho)
Zanjutsu / Inner World Resonance:
-Attack: Not only is this the effectiveness of a vizards zanpakuto but also their mask. (See shinigami zanjutsu/attack)
-Defense: As well as being the defencive potential of a vizards zanpakuto it is also how well they can use their masks power for defensive techniques. (See shinigami zanjustu/defence)
Kidō / Vaizard Technique:
-Hadō / Cero: (see shinigami Hado and Arrancar Cero/bala)
-Bakudō / Hierro: (See shinigami bakudo and arrancar Hierro/Pesquisa)
Tactics: (see shinigami tactics)



Keep in mind that souls and powerless humans will not have the option to allocate stats on their applications. Not until a soul or a powerless human becomes either a hollow or an academy student will they be able to allocate stats.




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